Post by Fionnlagh on Sept 29, 2019 0:25:15 GMT
Name:Fionnlagh ‘Finley’ Gresham
Alias: Gasoline Gent, Berserker Brit, Spider’s Snitch
Age: 21
Gender: Male
Race: Cyborg, originally Human
Alignment: Chaotic Evil
Canon or Original: Original, with City of Villains inspiration.
Date of Birth: 2/12/1998
Place of Birth: Mercy Island, Rogue Isles.
Personality: Fionnlagh can best be described as ambitious, with a ‘two-faced’ nature. Fionnlagh can be perfectly civil with others and a provide pleasant conversation. At times even passing for a good person... with effort. Fionnlagh prefers to use a British accent and exploit his baby faced looks while presenting himself this way. His wicked mindset is often looking for a violent way to profit from situations or people. He wouldn’t think twice about cleaving a person in half for the right price. Once he lets his true nature slip, the villain reverts to his natural Irish accent. The few connections he makes that don’t end in one party backstabbing the other are quite valued.
Pic Base: Lio Fotia
Physical Appearance: Fionnlagh does indeed have green hair and purple eyes due to playing with hair dye and contact lenses. Both his hair and eyes are light brown under the modifications. The base picture fails to cover some mechanical alterations to Fionnlagh’s body. His hair and skin both have a metallic sheen to them. A pair of exhaust pipes extend from the spot where his collar bone and shoulders connect, curling over each shoulder before curling downward. A second set emerges from his hips. Fionnlagh’s fingers and toes possess extendable titanium claws in place of nails.
Special Abilities: Combat Cyborg Physiology: Superhuman physique derived from a multitude of cybernetic implants. Fionnlagh has been fitting his body with military grade tech over the last three years, rebuilding his body to superhuman heights of strength, speed, and durability. Fionnlagh has reinforced his skin, muscles, and bones, allowing him to withstand several times the damage it’d take to best a normal human before going down. On the other hand, his tolerance against magic, electricity, and psychic attacks is… a work in progress. Fionnlagh’s lungs and bloodstream are equipped with a filter system to remove poisons and other contaminants.
Technological Expertise: Fionnlagh has spent a good deal of time on robotics research and other technological pursuits. Mechanical repairs and construction are specialties from designing and maintaining much of his cyborg body.
Limited Medical and Drug Knowledge: Fionnlagh is something of a ‘back alley doctor’. He’s picked up a bit of how to fix and break the human body through being a discount medic and designing his own modifications. He knows how to cook up a small variety of drugs from simple painkillers to mid-grade Superadine. Granted, anyone who’s been to a proper medical school knows far more.
Berserker Engine: An invention of Fionnlagh’s that acts as an ability to force a Superadine boosted adrenaline rush for greater physical performance. Activation can be done on demand or as a result of prolonged combat. The device is nestled within his chest cavity with connections installed to his lungs and heart for swift distribution of the chemical boost. While the worst traits of the Superadine drug have been filtered out, the engine still causes Fionnlagh to go into a rage if steadily used. He can reach strength great enough to heft a car overhead and throw it at the engine’s peak… at the cost of going a little insane. Fionnlagh’s refined Superadine blend is still hard on the body. Limiting the Berserker Engine’s use to a roughly hour-long bursts before cooldown. The engine can be interrupted from supping up Fionnlagh by high electric damage or EMPs.
Magnetism Generators: Another of Fionnlagh’s invention. Fionnlagh has a custom electro-magnetic device installed into each palm. They don’t compare to someone with true magnetism powers… however the generators have plenty of utility use. These generators are Fionnlagh’s primary ranged option. Allowing him something akin to telekentic control of his favored axes or propelling other metallic objects at breakneck speeds as projectiles… or catching similar projectiles. The magnetism generators however can handle about sixty pounds safely. Tossing around heavier objects or entities will quickly over-exert them.
Strengths: Superhuman melee combatant with titanium claws built in. Cyborg body is reinforced against most types of damage. Proficiency with axes and hand to hand combat. Physical ability can be further enhanced via Berserker Engine. Resilience and hastened recovery against poison and contaminants. Lesser Magnetism powers enable ranged attacks and the occasional disarming surprise. Has the skills for self-repair.
Weaknesses: Ranged options and answers to hit and run are dependent on magnetic objects as ammunition. Possesses weaker damage resistance against Magical, Electric, and Psychic attacks. Berserker Engine’s bolstering effects operate in hour long bursts. Engine boost and magnetism can both be shut down temporarily by EMPs or sufficiently damaging electric attacks. Self-maintenance for peak performance is resource heavy. Very little understanding of supernatural forces. Poison filters require intact exhaust pipes to fully vent out toxins.
Weapons: Ukonvasara: A double bladed axe that serves as Fionnlagh’s favorite weapon. The craftsmanship is a mundane titanium work. The axe had been magically reinforced to withstand Fionnlagh wielding it against other superhumans and absorb electricity that strikes it. The electricity can then be re-directed, but if the storage amount overflows it will surge outward at random. A pair of lines of iron along the hilt serve as a base for using his magnetic powers on the axe.
History:Fionnlagh was born to an odd mercenary and scientist couple on Mercy Island. Mildred Gresham was far from a typical good role model, belligerent, foul mouthed, and quite accustomed to ‘earning’ things at sword point… yet for a dog eat dog place like the Rogue Isles she was just what the doctor ordered. Bran Gresham served as the factor keeping the household stable. Mildred never had a mind for things like bookkeeping or caution, nor the mechanic and mad science work that kept the money coming when the chances for blood money ran dry. Any chances of Fionnlagh growing up as a ‘good kid’ were quickly dashed by the nature of his parents.
Of course, such immoral parents were a perfect learning opportunity for a child of the Rogue Isles. With the super villain Lord Recluse as the archipelago’s ‘King’… The concepts of Social Darwinism and ‘nice guys finish last’ were simple facts of life for the nation. One wasn’t going to get far without some measure of breaking others to their will. Mildred was all too happy to give home schooling on brawling and knife ‘tricks’ during Fionnlagh’s childhood. By first grade the boy knew four ways to poison someone from his father. Bullying attempts by other normal kids were quite short lived. Of course, as Fionnlagh grew older playground brawls gave way to bashing in a man’s head with a lead pipe. Or re-attaching a man’s leg for the right price… nevermind if he had something to do with the accident.
The gang connections his parents enjoyed kept their scrapyard home free of the usual protection rackets. Pest control on the other hand… Well, everyone on Mercy Island suffered from the local monster problems eventually. Fionnlagh’s fascination with physical enhancement started at age 15 with a chance encounter with a pair of Mercy Island’s Snake Men. After the fight went bad quickly and he was almost dragged underground to be eaten alive… Fionnlagh decided standard thuggery wasn’t going to cut it. Especially after considering that he’d be dead if not for a group of passing Arachnos soldiers deciding those snakes would make for nice boots. Seeing how often dear old dad made a profit by via prosthetic limbs and welding new mechanical contraptions to those Freakshow lunatics… It was time for a tune up of his own. While Bran, for obvious reason, forbade Fionnlagh from just chopping a limb off for something ‘better’. He really could use a lab assistant, and Fionnlagh could learn his way toward more refined modifications on the task.
The process was almost as far from a proper medical education. Turns out that part of the reason he ran a back-alley clinic out of a junkyard, was that Bran never made it through the full doctor’s education. No wonder he catered to whack-jobs like the healing factor assisted Freakshow or Doctor Vahzilok’s zombies. Pity they could never get one of Mildred’s more tech savy friends under the table. But occasionally one of mother’s Sky Raider buddies needed an extra hand for repairs while she was on the wrong side of sober. Dubious sources, but good note taking. Fionnlagh spent the last years of high school putting together plans to make himself into a super powered killing machine. Thankfully nobody paid much attention to what the mad scientist’s son did when a killer robot ended up in the scrap yard. Persuading dad to handle operating on him was far easier than actually getting his hands on any of the parts. For better or worse when mother caught wind of this, she decided it was high time Fionnlagh got into violent work as ‘test runs’. Mildred hadn’t spent the last decade teaching him new ways to stab people and break bones for nothing.
The first job just had to be snakes. Both due to the subterranean freaks getting too bold, and Fionnlagh deciding that prevailing over what had come closest to killing him was the best test of his first round of enhancements. It should have been an easy job of bowling over a half-broken nest after a super villain killed a cobra matriarch. Fionnlagh had an interesting conversation with his contractor later. Reports of the cobra’s death were greatly exaggerated. Even better, a second group coming in for her eggs on behalf of Crey Industries decided the cyborg punk was going to be ‘collateral damage’ after dispatching her for them. C4 explosives are such wonderful things to pack during cavern expeditions with dubious contractors. Fionnlagh added Arachnos Informant to his list of part time villainies short after being the only one to emerge from the collapsed caves.
That operation had been a good indicator of Fionnlagh’s first year as a mercenary slowly edging his way toward true super villain. Getting the money for better parts and to realize his designs required risking his neck… Sometimes for people who’d rather nip another would-be super in the bud. If nothing else there was always seemed to be an Arachnos Fortunata willing to help Fionnlagh drag himself home. In exchange for all the latest intrigue and backstabbing he’d been involved in. Scratch my back, I ensure you don’t bleed out. That sort of deal. Fionnlagh learned from every close call, however. Developing some antivenoms and poison filter blueprints with the abundance of poison users in Mercy Island. Weaving metal fibers through his skin, stealing the occasional dose of Superadine for pushing through encounters with tougher beasts and villains. Somewhere along the line he developed a real fondness of axe and claw weapons.
During the second year, the Fortunata on his metaphorical shoulder started sending anonymous packages of mechanical parts to Fionnlagh. While job offers from someone who could see the future of their mutual benefit never hurt. Entirely trusting an Arachnos operative would just be stupid. Fionnlagh was always half poised to turn on Fortunata Katherine should her generosity ever spring a catch. In a way his paranoia was justified. After a bank job in Paragon city she had recommended went rather wrong, Fionnlagh did try to snap Fortunata Katherine’s neck. The fact that one of the local heroes had been waiting for Fionnlagh in the vault chamber hadn’t sat well with him. After getting locked in to fight the do-gooder to the death and finding Katherine outside enjoying the show on security cameras… Nothing for it but to add another cooling carcass to the vault.
Losing to the sneaky psychic had been a surprise. Being congratulated on a job well done and hauled back to the Rogue Isles even more so. The resulting ‘explanation’ shifted almost randomly between villainous gloating, flirting, and icy professionalism. Katherine was clearly the crazy kind of psychic. Totally out of her mind, but very willing to spend the bank’s pilfered vault on making a few of Fionnlagh’s blueprints a reality. Why? Fionnlagh proved he was a worthwhile investment to make her own ‘Destined One’ by murdering a Hero when given the chance… pitfight… same difference. Katherine simply couldn’t keep reading the future and let her superior Kalinda have all the fun with such information.
Blood money was blood money. Naturally bringing the crazed psychic now calling herself Fionnlagh’s girlfriend home did not go over well with his parents. On the other hand, the number of zeroes she could add to the family savings went over swimmingly. That there might be arrangements to borrow some Arachnos tech for Fionnlagh’s Berserker Engine design was even better. Maybe even a few introductions made to get Fionnlagh set up to purchase his own Superadine ingredients. The big time was well on its way…
Year three of Fionnlagh’s villain career had quite a running start. With his new upgrades and the Berserker Engine realized, the rogue’s gallery of his previous haunts around Mercy Island could barely keep up with him. Operations ranging to other islands such as Port Oakes and Cap Au Diable became viable. With the sheer number of snakes, building a few poison filters into himself was a must. Ah the looks on their faces when their bites and poison spray suddenly stopped working were priceless...
It was slow going, but the gangs still unfriendly to his family were slowly driven back from the scrapyard. Fionnlagh’s physical and financial clout was finally enough to have people working for him. A fine change of pace for a budding super villain. The turf infested with the usual Hellions and Skulls was edged further away as Fionnlagh began building his own gang… and of course, independent schemes without needed to yield some cut of the job to a middleman. Smash and grabs at technological research institutes soon became the bread and butter of the newly formed Gasoline Gents gang. While he wouldn’t make any of his boys quite as strong as himself… Having some lesser cyborg subordinates was quickly adding more factions he could compete with to the list.
Fionnlagh had to, with reluctance, call on Katherine again. With advancement came the good guys recognizing him as a threat and bringing out bigger guns whenever he approached Paragon City. Fighting other super humans was one thing. A weapon that survived the fight was another matter. Fionnlagh, Katherine, and some of her ‘friends’ from Arachnos’ Mu Sect collaborated to fix that. The resulting magical axe, Ukonvasara, worked like a charm. It kept its edge through an entire brawl with one of the tankier heroes. Even blocked a limited amount of electricity. Well worth dealing with the Mad Oracle and her… advances.
Things took a turn for the worse while on the boat ride back from Paragon City after a successful bank heist. Some ‘minorly turbulent waters’ according to the Captain were instead the fore shock of a case of dimensional instability. As luck would have it the downturn of Fionnlagh’s recent villainous high was being the only one on the ship dragged through the resulting portal. A single extra-dimensional tumble had reduced Fionnlagh’s efforts to build a criminal empire to the magic axe and bag of stolen money he’d been carrying at the time. Dimensional-scientist he ain't... Yet it doesn’t take a genius to realize he'd been dragged somewhere else with no way back. Fionnlagh spent a good few moments venting stress steam from all four of his exhaust pipes and simply screaming with the realization. One way or another… He still had an axe and some funds to pave his way back home with. Or failing that, start over with a new crime spree in this parallel Kansas.
Alias: Gasoline Gent, Berserker Brit, Spider’s Snitch
Age: 21
Gender: Male
Race: Cyborg, originally Human
Alignment: Chaotic Evil
Canon or Original: Original, with City of Villains inspiration.
Date of Birth: 2/12/1998
Place of Birth: Mercy Island, Rogue Isles.
Personality: Fionnlagh can best be described as ambitious, with a ‘two-faced’ nature. Fionnlagh can be perfectly civil with others and a provide pleasant conversation. At times even passing for a good person... with effort. Fionnlagh prefers to use a British accent and exploit his baby faced looks while presenting himself this way. His wicked mindset is often looking for a violent way to profit from situations or people. He wouldn’t think twice about cleaving a person in half for the right price. Once he lets his true nature slip, the villain reverts to his natural Irish accent. The few connections he makes that don’t end in one party backstabbing the other are quite valued.
Pic Base: Lio Fotia
Physical Appearance: Fionnlagh does indeed have green hair and purple eyes due to playing with hair dye and contact lenses. Both his hair and eyes are light brown under the modifications. The base picture fails to cover some mechanical alterations to Fionnlagh’s body. His hair and skin both have a metallic sheen to them. A pair of exhaust pipes extend from the spot where his collar bone and shoulders connect, curling over each shoulder before curling downward. A second set emerges from his hips. Fionnlagh’s fingers and toes possess extendable titanium claws in place of nails.
Special Abilities: Combat Cyborg Physiology: Superhuman physique derived from a multitude of cybernetic implants. Fionnlagh has been fitting his body with military grade tech over the last three years, rebuilding his body to superhuman heights of strength, speed, and durability. Fionnlagh has reinforced his skin, muscles, and bones, allowing him to withstand several times the damage it’d take to best a normal human before going down. On the other hand, his tolerance against magic, electricity, and psychic attacks is… a work in progress. Fionnlagh’s lungs and bloodstream are equipped with a filter system to remove poisons and other contaminants.
Technological Expertise: Fionnlagh has spent a good deal of time on robotics research and other technological pursuits. Mechanical repairs and construction are specialties from designing and maintaining much of his cyborg body.
Limited Medical and Drug Knowledge: Fionnlagh is something of a ‘back alley doctor’. He’s picked up a bit of how to fix and break the human body through being a discount medic and designing his own modifications. He knows how to cook up a small variety of drugs from simple painkillers to mid-grade Superadine. Granted, anyone who’s been to a proper medical school knows far more.
Berserker Engine: An invention of Fionnlagh’s that acts as an ability to force a Superadine boosted adrenaline rush for greater physical performance. Activation can be done on demand or as a result of prolonged combat. The device is nestled within his chest cavity with connections installed to his lungs and heart for swift distribution of the chemical boost. While the worst traits of the Superadine drug have been filtered out, the engine still causes Fionnlagh to go into a rage if steadily used. He can reach strength great enough to heft a car overhead and throw it at the engine’s peak… at the cost of going a little insane. Fionnlagh’s refined Superadine blend is still hard on the body. Limiting the Berserker Engine’s use to a roughly hour-long bursts before cooldown. The engine can be interrupted from supping up Fionnlagh by high electric damage or EMPs.
Magnetism Generators: Another of Fionnlagh’s invention. Fionnlagh has a custom electro-magnetic device installed into each palm. They don’t compare to someone with true magnetism powers… however the generators have plenty of utility use. These generators are Fionnlagh’s primary ranged option. Allowing him something akin to telekentic control of his favored axes or propelling other metallic objects at breakneck speeds as projectiles… or catching similar projectiles. The magnetism generators however can handle about sixty pounds safely. Tossing around heavier objects or entities will quickly over-exert them.
Strengths: Superhuman melee combatant with titanium claws built in. Cyborg body is reinforced against most types of damage. Proficiency with axes and hand to hand combat. Physical ability can be further enhanced via Berserker Engine. Resilience and hastened recovery against poison and contaminants. Lesser Magnetism powers enable ranged attacks and the occasional disarming surprise. Has the skills for self-repair.
Weaknesses: Ranged options and answers to hit and run are dependent on magnetic objects as ammunition. Possesses weaker damage resistance against Magical, Electric, and Psychic attacks. Berserker Engine’s bolstering effects operate in hour long bursts. Engine boost and magnetism can both be shut down temporarily by EMPs or sufficiently damaging electric attacks. Self-maintenance for peak performance is resource heavy. Very little understanding of supernatural forces. Poison filters require intact exhaust pipes to fully vent out toxins.
Weapons: Ukonvasara: A double bladed axe that serves as Fionnlagh’s favorite weapon. The craftsmanship is a mundane titanium work. The axe had been magically reinforced to withstand Fionnlagh wielding it against other superhumans and absorb electricity that strikes it. The electricity can then be re-directed, but if the storage amount overflows it will surge outward at random. A pair of lines of iron along the hilt serve as a base for using his magnetic powers on the axe.
History:Fionnlagh was born to an odd mercenary and scientist couple on Mercy Island. Mildred Gresham was far from a typical good role model, belligerent, foul mouthed, and quite accustomed to ‘earning’ things at sword point… yet for a dog eat dog place like the Rogue Isles she was just what the doctor ordered. Bran Gresham served as the factor keeping the household stable. Mildred never had a mind for things like bookkeeping or caution, nor the mechanic and mad science work that kept the money coming when the chances for blood money ran dry. Any chances of Fionnlagh growing up as a ‘good kid’ were quickly dashed by the nature of his parents.
Of course, such immoral parents were a perfect learning opportunity for a child of the Rogue Isles. With the super villain Lord Recluse as the archipelago’s ‘King’… The concepts of Social Darwinism and ‘nice guys finish last’ were simple facts of life for the nation. One wasn’t going to get far without some measure of breaking others to their will. Mildred was all too happy to give home schooling on brawling and knife ‘tricks’ during Fionnlagh’s childhood. By first grade the boy knew four ways to poison someone from his father. Bullying attempts by other normal kids were quite short lived. Of course, as Fionnlagh grew older playground brawls gave way to bashing in a man’s head with a lead pipe. Or re-attaching a man’s leg for the right price… nevermind if he had something to do with the accident.
The gang connections his parents enjoyed kept their scrapyard home free of the usual protection rackets. Pest control on the other hand… Well, everyone on Mercy Island suffered from the local monster problems eventually. Fionnlagh’s fascination with physical enhancement started at age 15 with a chance encounter with a pair of Mercy Island’s Snake Men. After the fight went bad quickly and he was almost dragged underground to be eaten alive… Fionnlagh decided standard thuggery wasn’t going to cut it. Especially after considering that he’d be dead if not for a group of passing Arachnos soldiers deciding those snakes would make for nice boots. Seeing how often dear old dad made a profit by via prosthetic limbs and welding new mechanical contraptions to those Freakshow lunatics… It was time for a tune up of his own. While Bran, for obvious reason, forbade Fionnlagh from just chopping a limb off for something ‘better’. He really could use a lab assistant, and Fionnlagh could learn his way toward more refined modifications on the task.
The process was almost as far from a proper medical education. Turns out that part of the reason he ran a back-alley clinic out of a junkyard, was that Bran never made it through the full doctor’s education. No wonder he catered to whack-jobs like the healing factor assisted Freakshow or Doctor Vahzilok’s zombies. Pity they could never get one of Mildred’s more tech savy friends under the table. But occasionally one of mother’s Sky Raider buddies needed an extra hand for repairs while she was on the wrong side of sober. Dubious sources, but good note taking. Fionnlagh spent the last years of high school putting together plans to make himself into a super powered killing machine. Thankfully nobody paid much attention to what the mad scientist’s son did when a killer robot ended up in the scrap yard. Persuading dad to handle operating on him was far easier than actually getting his hands on any of the parts. For better or worse when mother caught wind of this, she decided it was high time Fionnlagh got into violent work as ‘test runs’. Mildred hadn’t spent the last decade teaching him new ways to stab people and break bones for nothing.
The first job just had to be snakes. Both due to the subterranean freaks getting too bold, and Fionnlagh deciding that prevailing over what had come closest to killing him was the best test of his first round of enhancements. It should have been an easy job of bowling over a half-broken nest after a super villain killed a cobra matriarch. Fionnlagh had an interesting conversation with his contractor later. Reports of the cobra’s death were greatly exaggerated. Even better, a second group coming in for her eggs on behalf of Crey Industries decided the cyborg punk was going to be ‘collateral damage’ after dispatching her for them. C4 explosives are such wonderful things to pack during cavern expeditions with dubious contractors. Fionnlagh added Arachnos Informant to his list of part time villainies short after being the only one to emerge from the collapsed caves.
That operation had been a good indicator of Fionnlagh’s first year as a mercenary slowly edging his way toward true super villain. Getting the money for better parts and to realize his designs required risking his neck… Sometimes for people who’d rather nip another would-be super in the bud. If nothing else there was always seemed to be an Arachnos Fortunata willing to help Fionnlagh drag himself home. In exchange for all the latest intrigue and backstabbing he’d been involved in. Scratch my back, I ensure you don’t bleed out. That sort of deal. Fionnlagh learned from every close call, however. Developing some antivenoms and poison filter blueprints with the abundance of poison users in Mercy Island. Weaving metal fibers through his skin, stealing the occasional dose of Superadine for pushing through encounters with tougher beasts and villains. Somewhere along the line he developed a real fondness of axe and claw weapons.
During the second year, the Fortunata on his metaphorical shoulder started sending anonymous packages of mechanical parts to Fionnlagh. While job offers from someone who could see the future of their mutual benefit never hurt. Entirely trusting an Arachnos operative would just be stupid. Fionnlagh was always half poised to turn on Fortunata Katherine should her generosity ever spring a catch. In a way his paranoia was justified. After a bank job in Paragon city she had recommended went rather wrong, Fionnlagh did try to snap Fortunata Katherine’s neck. The fact that one of the local heroes had been waiting for Fionnlagh in the vault chamber hadn’t sat well with him. After getting locked in to fight the do-gooder to the death and finding Katherine outside enjoying the show on security cameras… Nothing for it but to add another cooling carcass to the vault.
Losing to the sneaky psychic had been a surprise. Being congratulated on a job well done and hauled back to the Rogue Isles even more so. The resulting ‘explanation’ shifted almost randomly between villainous gloating, flirting, and icy professionalism. Katherine was clearly the crazy kind of psychic. Totally out of her mind, but very willing to spend the bank’s pilfered vault on making a few of Fionnlagh’s blueprints a reality. Why? Fionnlagh proved he was a worthwhile investment to make her own ‘Destined One’ by murdering a Hero when given the chance… pitfight… same difference. Katherine simply couldn’t keep reading the future and let her superior Kalinda have all the fun with such information.
Blood money was blood money. Naturally bringing the crazed psychic now calling herself Fionnlagh’s girlfriend home did not go over well with his parents. On the other hand, the number of zeroes she could add to the family savings went over swimmingly. That there might be arrangements to borrow some Arachnos tech for Fionnlagh’s Berserker Engine design was even better. Maybe even a few introductions made to get Fionnlagh set up to purchase his own Superadine ingredients. The big time was well on its way…
Year three of Fionnlagh’s villain career had quite a running start. With his new upgrades and the Berserker Engine realized, the rogue’s gallery of his previous haunts around Mercy Island could barely keep up with him. Operations ranging to other islands such as Port Oakes and Cap Au Diable became viable. With the sheer number of snakes, building a few poison filters into himself was a must. Ah the looks on their faces when their bites and poison spray suddenly stopped working were priceless...
It was slow going, but the gangs still unfriendly to his family were slowly driven back from the scrapyard. Fionnlagh’s physical and financial clout was finally enough to have people working for him. A fine change of pace for a budding super villain. The turf infested with the usual Hellions and Skulls was edged further away as Fionnlagh began building his own gang… and of course, independent schemes without needed to yield some cut of the job to a middleman. Smash and grabs at technological research institutes soon became the bread and butter of the newly formed Gasoline Gents gang. While he wouldn’t make any of his boys quite as strong as himself… Having some lesser cyborg subordinates was quickly adding more factions he could compete with to the list.
Fionnlagh had to, with reluctance, call on Katherine again. With advancement came the good guys recognizing him as a threat and bringing out bigger guns whenever he approached Paragon City. Fighting other super humans was one thing. A weapon that survived the fight was another matter. Fionnlagh, Katherine, and some of her ‘friends’ from Arachnos’ Mu Sect collaborated to fix that. The resulting magical axe, Ukonvasara, worked like a charm. It kept its edge through an entire brawl with one of the tankier heroes. Even blocked a limited amount of electricity. Well worth dealing with the Mad Oracle and her… advances.
Things took a turn for the worse while on the boat ride back from Paragon City after a successful bank heist. Some ‘minorly turbulent waters’ according to the Captain were instead the fore shock of a case of dimensional instability. As luck would have it the downturn of Fionnlagh’s recent villainous high was being the only one on the ship dragged through the resulting portal. A single extra-dimensional tumble had reduced Fionnlagh’s efforts to build a criminal empire to the magic axe and bag of stolen money he’d been carrying at the time. Dimensional-scientist he ain't... Yet it doesn’t take a genius to realize he'd been dragged somewhere else with no way back. Fionnlagh spent a good few moments venting stress steam from all four of his exhaust pipes and simply screaming with the realization. One way or another… He still had an axe and some funds to pave his way back home with. Or failing that, start over with a new crime spree in this parallel Kansas.